Recap

Still mid-heist, the party dives through tunnels dug by giant burrowing creatures (“bulettes”) to bypass the bank’s guarded main floor, emerging in the vault room to find Cadillac’s own crew already looting it. A chaotic three-way brawl follows between the party, Cadillac’s crew, and the increasingly uncontrollable bulettes: the party kills the enemy healer, puts several enemies to sleep, and drops a grappling-hooked Pat onto the vault’s safe box. Once the loot chest is free, Pat flies it to the roof and loots it into a bag of holding. Cadillac’s own wizard casts Darkness over his commander to hide him from the party — useless against the bulettes’ tremorsense but effective against the PCs — and when it dissipates, Cadillac has slipped away. The party regroups at a safehouse and splits the haul: gold, a mithril tail-armor, a flying broom, and the glowing blue orb they were sent to retrieve, the Dynamo.

Key events

  • The party enters the bank via a bulette tunnel to bypass the guarded main floor @ 00:26:08–00:29:35.
  • Cadillac’s crew — orcs, monks, a wizard, and three bulettes — is discovered mid-robbery; Cadillac declares war @ 00:29:35.
  • The enemy healer-cleric, who had been keeping Cadillac’s crew alive with AoE heals, is killed @ 02:33:09–02:37:30.
  • A monk grapples Pat out of the air and ties him to the vault’s safe box @ 01:18:33.
  • Jess’s Deep Slumber puts two enemies to sleep; one (“Big Sleepy”) is later killed by Cadillac’s own attack of opportunity when he wakes and stands @ 01:04:53, @ 02:49:08.
  • Pat lifts and flies the ~200 lb loot chest out through the bulette tunnel @ 02:42:00–02:46:33.
  • An enemy wizard casts Darkness over Cadillac to hide him from the party @ 03:40:03.
  • The Darkness dissipates: Cadillac has escaped, leaving only a dead bulette and dismembered guards @ 04:12:40.
  • The vault chest’s full contents are revealed and split among the party @ 04:16:56–04:19:15.

Entities referenced

  • PCs: Pat’s Wizard, Richard Findelberg, Aisling, Seabreeze, Frankie, Jess’s Witch, Connor’s character, Fish’s character (absent, not actively controlled)
  • NPCs: Cadillac, Big Sleepy (unnamed enemy monk/orc), the enemy healer-cleric, the enemy mage, the enemy druid, the orc innkeeper, Calverse
  • Places: the unnamed bank and vault, the bulette tunnels, the safehouse/pub, “the wall”
  • Items: the Dynamo, a Broom of Flying, mithril spiked-tail armor, aviators/spectacles of understanding, bagpipes of accompaniment, a gripply story-scroll

Unresolved

Whether the fox-person seen arguing with bank tellers early in the session is Cadillac himself or a separate NPC/Fish’s character is ambiguous in the transcript @ 00:20:15.