Recap

A one-shot interlude DM’d by Ozan (Pat plays a PC this time). Disguised with Pat’s elixirs, the party infiltrates a mansion banquet to kidnap a goblin, Littlepen, who’s attending as a guest of the Aspis Corporation. A guard sweep for an unregistered goblin nearly blows the operation; Pat distracts with a self-inflicted wound and an Alchemist’s Fire, poisoned soup sickens half the banquet, and under cover of darkness the party beats Littlepen unconscious and flees through a jungle gauntlet, outrunning pursuing guards. The job succeeds, though no one remembers the payment.

Key events

  • Guards sweep for an unregistered goblin, rounding up Littlepen and the disguised Donnie @ 00:17:30.
  • Pat deliberately wounds himself and ignites Alchemist’s Fire to cause chaos and cover an escape attempt @ 00:29:52–00:57:00.
  • The party’s poisoned soup sickens roughly half the banquet, including Littlepen @ 01:26:38–01:27:17.
  • Rich’s Darkness spell blacks out the stage; Nutty and Donnie move in on the hallucinating Littlepen @ 01:31:05–02:12:04.
  • Jake knocks Littlepen fully unconscious and carries him out @ 02:19:45–02:20:27.
  • The party flees through a jungle obstacle course chased by guards; a critical Sleep spell frees Jake from a last grapple @ 02:47:52–03:11:14.
  • The party boards its getaway boat with Littlepen secured and reaches level 5 @ 03:19:14–03:22:03.

Entities referenced

  • NPCs: Littlepen, the Aspis Corporation guard, the mansion’s guard captain
  • Factions: Aspis Corporation
  • Places: the mansion/banquet hall, the jungle, the river getaway
  • Quests: Kidnap Littlepen (completed); payment for the job (dangling, no one remembers the sum)

Unresolved

Whether this one-shot connects to the main Arc I or Arc II storyline is never addressed; see the-gang.